R.I.P. David R. Ellis – Flashback Interview for "Shark Night 3D"

I was very saddened to find out that David R. Ellis has passes away on January 7th, 2013. He was the director of action films like “Shark Night 3D”, “The Final Destination” and “Snakes on the Place”. Here is our interview from August of 2011 with the late director to chat about working on “Shark Night 3D”.

Mike Gencarelli: How did you originally become attached to “Shark Night 3D”?
David R. Ellis: I had done “The Final Destination”  in 3D which ended up doing really good. Those attached to the “Shark Night” project wanted to make this film in 3D as well. I had been attached to the project for some time prior to the film being made. I was the only person out there that had done a full live action 3D movie. They brought me in to meet with the producers and I pitched to them what my vision for the film was. They immediately attached me to the film and from there they started to pitch the film for funding with my name attached to it.

MG: What can we expect from the film?
DRE: There is a lot of comedy and fun in this film. It’s not a horror but it is a scary. The film is rated PG-13 however we really pushed the envelope with what we could get away with. The film plays like an R rated movie but we just don’t cuss or have boobs in it. We don’t really need that to make a scary movie. I don’t think boobs are that scary. Maybe some are. (Laughs) During our test screenings we made people jump and scared them but they also had a lot of fun with the movie. We spent time developing the characters and we have a great young cast. I like finding young actors and giving them a shot such as Chris Evans who I had in “Cellular”. I think everyone in this film are going to be big stars in their own right and I was very lucky to get them before they broke out.

MG: We have spoke to the whole cast and they have been telling us that you are one of the best directors to work with and you have this unique approach to directing; can you tell us about that approach?
DRE: Well I pay them to say that [laughs].  No seriously, when I cast actors I cast people who have the ability to adopt the part and who can get into the role. I like to then give them free reign in designing that character from what they want to wear and what props they may want to use. Making a movie is not brain surgery so my sets are a lot of fun to work on. I come very prepared and we have fun while getting our work done. At the end of a movie it’s sad because we made a new family and you have to leave that. Keeping everything light is key. Appreciating everyone working on the film for what they contribute and not yelling and or screaming is important as well because at times we were shooting in miserable conditions but by keeping it fun everyone stepped up to the plate and did a great job.

MG: How much of the film features animatronic sharks and how much was CGI?
DRE:  It’s probably 40% animatronics and 60% CGI. We used the animatronic sharks when they had to interact with people. When a scene was really difficult we used the CGI sharks.  The CGI has really come a long way and looked great, especially since I was directed the second unit on “Deep Blue Sea”.  The technology from then to now is amazing. The sharks look great!

MG: How do you “Shark Night 3D” differs from your other 3D film “The Final Destination”?
DRE: This one was more difficult because we were shooting on the water. When you are using 3D cameras you have one camera for the left eye and one for the right. They are very bulky and underwater they are very big so it’s technically tough for the crews. I think 3D films need to be shot in 3D nd not converted in post production, as I feel you don’t get the depth. I call that ‘2 and a half D’. What they have now that we didn’t have for “The Final Destination” are 3D monitors. You get to watch everything in 3D as its being shot. Before you had to shoot then put it into a computer and watch it in a trailer later on.

MG: Can you tell us the story behind the issues with the film’s title?
DRE: The working title of the film was “Shark Night 3D”. We were always hoping that we would come up with something that was catchier. On a weekly basis we had production meetings where I would try and get the crew to suggest different titles. Ultimately when the film was bought after we were done there was some research to change the title but in the end the film is what it is and the title was fitting.

MG: Do you prefer shooting in 3D or do you find it more difficult?
DRE: I love 3D and its depth. I think a lot of films use the really gimmicky type 3D that throws stuff into the audience. We didn’t do that. We used the 3D to put the audience inside the world of the shark and to have the sharks in the audience. The gimmicks work for some movies as 3D is an interactive experience. I think 3D is a great application and it’s going to be around for a long time. It may not be for every film but for the right film if it’s used correctly it’s an awesome experience.

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