Disney Interactive And Harmonix Announce October 21 Release For Video Game “Disney Fantasia: Music Evolved” and Plans for E3

Disney Interactive And Harmonix Announce October 21 Release And Unveil New Content For The Award-winning Music And Motion Video Game “Disney Fantasia: Music Evolved” At The 2014 Electronic Entertainment Expo (E3)
Experience All-New City Realm and the Game’s Narrative Plus Playable Songs from Drake, The Who, and others in Disney Interactive & Microsoft Booths at E3

BURBANK, Calif., June 6, 2014 /PRNewswire/ — Disney Interactive and Harmonix today announce the official release date for the award-winning music and motion video game, “Disney Fantasia: Music Evolved,” along with new content to be revealed at this year’s E3. The breakthrough musical motion video game inspired by Disney’s classic animated film “Fantasia,” will be available worldwide for Xbox One, the all-in-one games and entertainment system from Microsoft and Kinect for Xbox 360 on October 21, 2014.

At E3, the team will follow last year’s standout performance where it received awards from Game Critics for ‘Best Social/Casual Game,’ GameSpot for ‘Best of E3,’ Polygon for ‘Editor’s Choice,’ and Game Informer for ‘Best Music/Rhythm Game.’ This year’s show will set the stage for new multiplayer gameplay and reveal the latest musical additions, along with a vibrant city realm, “The Neighborhood.”

In “The Neighborhood,” players will work their way through a restrained 2D urban cityscape, using music and magic to unleash a vibrant and magical 3D environment by interacting with billboards, rooftops, trains and other surprises hidden within the city landscape. Through this mind-bending experience, players will watch and listen as their movements create bold colors and whimsical music that make “The Neighborhood” a fantastical adventure.

The latest announced tracks from a range of award-winning artists that will appear in-game include:

Depeche Mode – “Enjoy the Silence”
Drake – “Take Care” (ft. Rihanna)
Tchaikovsky – “The Nutcracker Medley”
Police – “Message in a Bottle”
MIA – “Galang”
The Who – “The Real Me”

Additionally, players will be introduced to Yen Sid’s previous apprentice, Scout, via the game’s narrative, who will guide the player as they perform, transform and create music to restore order to the world.

Featuring over 30 tracks – including contemporary hits, classic rock, classical music, and more – “Disney Fantasia: Music Evolved” transports players to a breathtaking world where music and magic combine to transform extraordinary interactive landscapes in entirely new and creative ways.

Previously announced tracks for the title include:

AVICII – “Levels”
David Bowie – “Ziggy Stardust”
Antonin Dvorak – “Symphony No. 9 from the New World”
Fun. – “Some Nights”
Peter Gabriel – “In Your Eyes”
Gorillaz – “Feel Good Inc.”
Cee Lo Green – “Forget You”
Elton John – “Rocket Man”
Kimbra – “Settle Down”
Lorde – “Royals”
Bruno Mars – “Locked Out of Heaven”
Nicki Minaj – “Super Bass”
Wolfgang Amadeus Mozart – “Eine Kleine Nachtmusik”
Modest Mussorgsky – “Night on Bald Mountain”
Queen – “Bohemian Rhapsody”
White Stripes – “Seven Nation Army”
Antonio Vivaldi – “The Four Seasons: Winter, 1st Movement”

“Disney Fantasia: Music Evolved” will be available worldwide on October 21, 2014 with an ESRB rating of E10+ with lyrics descriptor. For additional information about “Disney Fantasia: Music Evolved,” join the Facebook community at https://www.facebook.com/fantasiagame, follow us on Twitter and Instagram @FantasiaGame and view all videos on our YouTube channel at http://youtube.com/FantasiaGame.

To play “Disney Fantasia: Music Evolved” at E3, visit Disney Interactive located in South Hall, booth #2047 and Microsoft located in West Hall, booth #4100.

About Harmonix Music Systems, Inc.
Harmonix Music Systems, Inc., based in Cambridge, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the company to invent new ways for non-musicians to experience the unique joy that comes from making music and have pioneered music and rhythm gaming in the US. For more information please visit www.harmonixmusic.com.

About Disney Interactive
Disney Interactive, one of the world’s largest creators of high-quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family-focused content across all current and emerging digital media platforms. Disney Interactive produces and distributes a broad portfolio of content from Disney Interactive Games and Disney Interactive Media. Products and content released and operated by Disney Interactive include blockbuster mobile, social and console games, online virtual worlds, #1 kid’s entertainment destination Disney.com and the #1 Family/Parenting portfolio on the Web.

Disney Interactive is the interactive entertainment part of The Walt Disney Company (NYSE: DIS).

Interview with Gary Daniels

When you think of actions movies, you should be thinking about Gary Daniels.  He recently co-starred along side Sylvester Stallone in “The Expendables” and Wesley Snipes in “Game of Death”.  Gary took a few minutes to chat with Movie Mikes about working on his films and what he has planned upcoming.

Mike Gencarelli: Tell us how it working with Sylvester Stallone both acting and directing in “The Expendables”?
Gary Daniels: As you can imagine I was kinda excited at the prospect of working with the writer/creator of “Rocky” and the star of “Rambo” and I have to say working with Stallone didn’t disappoint . The man has an incredible energy, whether working out in the gym with him or working on set…the man is full of energy. He is constantly in motion but is very focused.  He knows what he wants, has a clear vision and knows how to get it. As an actor it instills confidence in you when your director is clear about what h e wants and how to go about achieving that result. He is a very intense director but I found him to be very open minded when I had any kind of suggestions about the blocking or the character. I found him to be very inspirational.

MG: What was the most difficult task of working on “The Expendables”?
GD: There wasn’t too much that was difficult about working on “The Expendables”, I have done quite a few action movies now. For me, as someone that has done leads and is used to having a lot of say in the choreography and direction of my fights, I would say the most difficult thing was not having any input in those areas.

MG: Tell us about working on the film “Game of Death”, does Wesley Snipes still have game?
GD: I was hired on “Game of Death” kinda last minute and the script was being re-written as we were shooting…which presented its own challenges. I wasn’t about to turn down the opportunity to work with Wesley Snipes, but I didn’t get to play the character of Zander the way I would have liked to.  But part of being an actor is being mailable and being able to accept direction, so I always give 100% regardless. It’s always fun playing the bad guy, especially one as ruthless as Zander. Plus its always educational when you have a chance to work with such experienced actors as Robert Davi and Wesley Snipes. Wesley was obviously going through turmoil in his life at the time we were shooting, so whether he bought his A game to the film or not I will let the viewers judge for themselves. He is obviously a talented individual or he wouldn’t have reached such heights in his career.

MG: You reunited with “Expendables” cast Eric Roberts and Steve Austin, in “Hunt to Kill”, tell us about working working on that film and with them again?
GD: Most of my scenes in “The Expendables” were with Steve and Eric, so we spent a lot of time together.  They are both very down to earth and funny guys, so we had a blast together. It was Steve that called me and asked me to work on “Hunt to Kill”, so it was an easy choice to say “Yes”. I didn’t have any scenes with Eric in “Hunt to Kill” but was with Steve most of the time. For a bloke that looks so big and intimidating he is one of the nicest guys you can hope to work with on and off the set. On this film I got to choreograph and shoot a fight between us. It is always a challenge to choreograph for the different kinds of athletes, actors, martial artists that you work with in films and this was no different trying to highlight both of our strengths as we are obviously from very different backgrounds.

MG: How was it working with Steven Seagal in “Submerged”, any cool set stories?
GD: ‘Submerged’ was not one of my favourite experiences, my character was originally very pivotal , but Mr Seagal had other ideas and in the end.  They might as well of hired a stuntman to play the role as all the dialogue and relationship between his and my character was cut. Well every actor has their own vision for their films and being the star of the film you will usually get your way so for me I just get on with it and do the best I can under the given circumstances. Actually most of the cast and crew were from England,  so we all had a blast on and off the set. Nuff said!

MG: Tell us about playing Kenshirô in “Fist of the North Star” and working with Tony Randel?
GD: I was a fan of the anime before I was asked to do the film. So I knew it was gonna be very difficult to translate the anime to live action, especially back in 94 before CGI had been so developed. But I loved the character that I wasn’t about to turn it down. The first challenge for me was the physical one, Kenshiro (like most anime characters) has an awsome, huge physique. So I began a regime of training lifting heavier weights than I had worked with before and went from 180 to 192 lbs. Trouble is we were working such long hours during the summer in a sweltering sound stage with no air conditioning, that as the shoot progressed I slowly lost all that weight as I couldnt get in the gym to maintain. I think Tony had a good vision for the film but he certainly wasn’t into martial arts and didn’t like to shoot the fights. He felt the heart of the story was the love triangle between Kenshiro, Shin and Julia and that by focusing on that it would elevate the film above being a mere ‘martial arts’ film. Personally I think the fans wanted to see Kenshiro kicking ass. Again different visions, but overall I like the film and the way it turned out. The trouble when making an adaptation of an anime or video game is that you have to try to make a film that appeases the hardcore fans but also makes sense to viewers that have no idea about the original source material…not easy.

MG: What has been the most difficult film that you have work on to date?
GD: Every film presents its own challenges. Coming from a martial arts background my hardest challenge is trying to convince producers/directors to take me seriously as an actor so sometimes I end up trying too hard. Then when I choreograph action its tough getting the powers that be to let me control how it is shot and edited. When I do the lead in smaller films, I  wish I could work on bigger films that get more exposure. When you get on bigger films but playing smaller roles,  I miss being involved in the film making process.  The grass is always greener on the other side. Some films you get along with everybody but some there is a clash with other cast members, as I say every film presents their own challenges.

MG: Tell us about some of your upcoming projects?
GD: I just spent three months in Thailand working on the 1st two parts of a trilogy , “The Mark – Light 777” and “The Mark – Bangkok Rising” with Craig Scheffer and Eric Roberts…yes Eric again. The 3rd part will be shot in Europe this summer. Next up will be the lead in a MMA project called “Forced to Fight”. I am also waiting to hear on a bigger project that goes this summer but its not locked so I don’t wanna say too much right now. I am training hard and reading scripts ,so as always in this business the future is never easy to plan.